Sunday, December 31, 2006

Prey

I just finished this first person shooter game, Prey. It was pretty long but the puzzles and variety compensate. First it's kinda disgusting with all those living things: living walls, living weapons, living grenades and so on but you get used. The graphics are good, too good for my geforce 6200, (I'm getting a 7900 GT next week by the way :P ) but I played the game with most of the video options on the lowest settings for a decent frame rate. The game has some innovative things and it's more than just a Doom 3 clone. It has the wall walks, portals, gravity change (which is pretty much the same thing with wall walks but not exactly), spirit walk and last but not least the atmosphere. The wall walks are some paths and if activated you can walk on them even if they're going on the celling you can't fall. The portals are holes which teleport you to certain places and this is where many enemies come from. The spirit walk is kind of a dumb because being a spirit you should be able to go anywhere and you could not possibly DIE. Yes, that's right, in this game your spirit dies and goes to a place where some deviltry things fly to you and then you're back to life and continue to shoot the aliens from where you died. At least I'm glad you can't die again at that spirit land (stupid face).

Gaining the spirit walk power has one other benefit: When you die, you'll be sent directly to the spirit realm instead of to a game-over screen. This is essentially a basic minigame where you must fire the spirit bow at red and blue wraiths to recharge your health and spirit energy, respectively. After doing that for 15 to 20 seconds, you're sent back into the world of the living, right where you left off. This makes death trivial and removes any remaining difficulty you might encounter. In some ways, this method seems designed to remove the desire to constantly use quick saves and quick loads to inch through the game's 8- to 12-hour single-player campaign.

from gamespot.com

As I said, the spirit can't go anywhere, it can go only on special transparent white things or through transparent walls, it can't go through walls which I think is stupid. The atmosphere is given by the details in the bar before the alien abduction (you can even play some games, it's like a game inside a game, and watch TV) and by all the details and the radio news on the alien planet or whatever is that about many people being abducted from Earth . Trying to save Jen, Tommy's girlfriend, you have to fight against the aliens which captured humans from Earth for experiments, or as they say at the end of the game their 'harvest'. You play as Tommy and on the way saving Jen you'll find some insane and almost naked people, abducted from Earth, to which you can't talk and I think through all the game only one person talked to me. Maybe they were terrorized by aliens for too long.

There are many things to say about Prey but I think I talked about the most important things and I add the story of the game from the review on gamespot because mine is messed up.

Prey opens with the main character yelling at himself in a bathroom mirror. Tommy, a Cherokee Indian, doesn't really care about his heritage and wants to take his girlfriend, Jen, and leave the reservation. But before he can muster up the courage to convince her to leave (and just after he bashes in the skulls of a couple of morons causing trouble in her bar), an alien invasion sucks Tommy, his grandfather, and Jen up into some sort of spacecraft. With the help of some unknown benefactors, Tommy manages to get free and you set out on your quest to rescue your girlfriend and, of course, save Earth in the process. There are a few plot twists here and there, but some of those twists feel like they've been lifted directly from other games.

from gamespot.com

Overall it's a good game with moderate difficulty and if you've never played a fps before or you don't usually play fps games, Prey it's a good starting point because it has it all. Below are some screen shots but I'm not spoiling the end. (which is pretty sad btw)































No comments:


.